Work In Progress – Content Independent Classroom Gamification

نویسندگان

  • Chris Cain
  • Anne Anderson
  • Matthew E. Taylor
چکیده

This paper introduces Topic-INdependent Gamification Learning Environment (TINGLE), a framework designed to increase student motivation and engagement in the classroom through the use of a game played outside the classroom. A 131-person study was implemented in a construction management course. Game statistics and survey responses were recorded to estimate the effect of the game and correlations with student traits. While the data analyzed so far is mostly inconclusive, this study served as an important first step toward content-independent gamification.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Content Independent Classroom Gamification

This paper introduces Topic-INdependent Gamification Learning Environment (TINGLE), a framework designed to increase student motivation and engagement in the classroom through the use of a game played outside the classroom. A 131-person pilot study was implemented in a construction management course. Game statistics and survey responses were recorded to estimate the effect of the game and corre...

متن کامل

Pros and cons gamification and gaming in classroom

The aim of the current work is to assess the challenges that gamification in education are facing nowadays. Benefits and disadvantages of using gamification in classroom are both discussed to offer a clearer view on the impact of using gamification within learning process. Exploratory study –cases are provided to investigate the relation between motivation and engagement of the students and gam...

متن کامل

Motivation Strategy Using Gamification

The number of university students’ dropouts is increasing rapidly these days in Japan. One of the possible causes is some kinds of problems relating to economic reasons. The other reason, there is a marked decline in the students’ scholastic performance. They are not able to keep up with class work at school. Our recent studies have focused on e-Learning support methods using the Gamification. ...

متن کامل

Gamification and Smart, Competence-Centered Feedback: Promising Experiences in the Classroom

Gamification appears being a promising approach to utilize the strong motivational potential of “gaming” in classroom without suffering from shortcomings such as low efficiency, weak pedagogy, or maybe most importantly the high costs. In the context of a European project we developed a rather light weight tool for learning and practicing multiplications. The target age group of the tool is 6 to...

متن کامل

The Flipped Classroom Experience of Gamified

There has recently been growing interest in the area of gamification, the application of game elements to non-game contexts. This concept has been put to use in several different fields, one such field being education. What is good about game-informed learning is that when conditions are satisfied, learners can enhance their intrinsic motivation towards goal achievement. For the purpose of the ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2016